Give the Heavy more playability already!
When the Sniper and Spy update came out, they brought along an update that was generally unfavoured by a large amount of people, simply because it takes too long for someone to have a chance on getting a single drop. A good majority of the complains came from the competitive community, where they say that it takes too long for anyone to get a drop.
With that in mind, Valve had finally remembered something: the competitive community.
Recently in an interview with Shacknews, Robin Walker, a developer for TF2 has said that they are currently gearing up towards a more serious competitive TF2. Starting out with an closed beta exclusively made for some of the top few players in TF2, Valve hopes to achieve something nice and balanced for the Team Fortress 2 competitive community.
Valve has also admitted that the so-called lack of competitive play support is due to the lack of proxies on the high end competitive play. The game testers, both internal and external as well as the TF2 team themselves are generally on the casual level of playing, thus a good majority of the decisions made while balancing the game were centered around the casual community. This, however, is set to be changed, as Valve has introduced a closed beta in hopes to balancing out the game for competitive games.
In addition to that, Valve has also said that actively testing and modifying maps so that it’ll be fun and balanced for both the casual and competitive community. Not only maps, Valve is working closely with the competitive closed beta players in thinking of several other possibilities such as modifications of side-grade weapons so that they can be of a real use in competitive games.
The Sandman, a Scout’s side-grade weapon that stuns enemies when they are hit, is banned from competitive play simply because of it’s imbalance.
Valve has assured, however, this would not change their attitude towards casual gamers. They will still listen to both communities (casual and competitive) as they had for the past 2 years of TF2. They also said that the more data they have, the more effective they can be in striving for the a design that would fit both communities nicely.
You know, the competitive community is Singapore is still rather small… but I’ve seen several replays of competitive plays in other countries, and they are extremely wicked. God knows what would happen if the Sandman is unbanned from competitive plays…
Via: Shacknews.
You might be interested in...




3 Comments so far (Add 1 more)